How computer games help children learn / David Williamson Shaffer ; foreword by James Paul Gee.
Record details
- ISBN: 0230602525
- ISBN: 1403975051
- ISBN: 9780230602526
- ISBN: 9781403975058
- Physical Description: xii, 242 pages : illustrations ; 25 cm
- Edition: 1st edition
- Publisher: New York : Palgrave Macmillan, 2006.
Content descriptions
- Bibliography, etc. Note:
- Includes bibliographical references (pages 215-233) and index.
- Formatted Contents Note:
- Epistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science.
Search for related items by subject
- Subject:
- Career education > Computer-assisted instruction.
Learning, Psychology of.
Virtual reality in education.
Vocational guidance > Computer-assisted instruction.
Apprentissage, Psychologie de l'.
Jeux d'ordinateur.
Orientation professionnelle > Enseignement assisté par ordinateur.
Préparation à une carrière > Enseignement assisté par ordinateur.
Réalité virtuelle en éducation. - Genre:
- Video games.
Available copies
- 1 of 1 copy available at NC Cardinal. (Show)
- 1 of 1 copy available at McDowell County Public Library.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Marion Library | 794.8 SHA (Text) | 37810434776166 | Adult Nonfiction | Available | - |
