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How computer games help children learn / David Williamson Shaffer ; foreword by James Paul Gee.

Record details

  • ISBN: 0230602525
  • ISBN: 1403975051
  • ISBN: 9780230602526
  • ISBN: 9781403975058
  • Physical Description: xii, 242 pages : illustrations ; 25 cm
  • Edition: 1st edition
  • Publisher: New York : Palgrave Macmillan, 2006.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references (pages 215-233) and index.
Formatted Contents Note:
Epistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science.
Subject:
Career education > Computer-assisted instruction.
Learning, Psychology of.
Virtual reality in education.
Vocational guidance > Computer-assisted instruction.
Apprentissage, Psychologie de l'.
Jeux d'ordinateur.
Orientation professionnelle > Enseignement assisté par ordinateur.
Préparation à une carrière > Enseignement assisté par ordinateur.
Réalité virtuelle en éducation.
Genre:
Video games.

Available copies

  • 1 of 1 copy available at NC Cardinal. (Show)
  • 1 of 1 copy available at McDowell County Public Library.

Holds

  • 0 current holds with 1 total copy.
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Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Marion Library 794.8 SHA (Text) 37810434776166 Adult Nonfiction Available -