"Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for twenty-first century success and how you can help! / Marc Prensky ; with a foreword and contributions by James Paul Gee.
Record details
- ISBN: 1557788588
- ISBN: 9781557788580
- Physical Description: xxi, 254 pages : illustrations ; 23 cm
- Edition: 1st edition
- Publisher: St. Paul, Minn. : Paragon House, 2006.
Content descriptions
- Bibliography, etc. Note:
- Includes bibliographical references (pages 223-242) and index.
- Formatted Contents Note:
- pt. I. Games are NOT the enemy -- 1. Of course you're worried : you have no idea what's going on! -- 2. The really good news about your kids' games -- 3. But wait--what about all that bad stuff I hear about in the press -- pt. II. The rise of the digital native -- 4. Our kids are not like us : they're natives, we're immigrants -- 5. Do they really think differently? -- 6. The emerging online life of the digital native -- pt. III. What's different about today's games -- 7. Complexity matters : what most adults don't understand about games -- 8. What kids learn that's POSITIVE from playing computer games -- 9. The motivation of gameplay -- 10. Adaptivity in games--really leaving no child behind -- 11. It's not just the games--it's the system -- pt. IV. What kids are learning (on their own) -- 12. Economics and business lessons for a 10-year-old from a computer game -- 13. How kids learn to cooperate in video games -- 14. Video games are our kids' first ethics lessons (believe it or not!) -- 15. The seven games of highly effective people -- 16. Making games of their own : modding -- 17. Playing video games to stay healthy (yes, video games!) -- 18. What our kids could be learning from their cell phones -- pt. V. How parents, teachers, and all adults can get in the game! -- 19. Talk to your kids; value what they know -- 20. The new language--a digital immigrant remedial vocabulary -- 21. How parents who "get it" are educating their kids about games -- 22. Girls, boys, parents, grandparents--there are games for everyone -- 23. Moving past "edutainment" : curricular games are coming -- 24. For teachers : using games in the curriculum and classroom -- 25. What can kids learn on their own? -- 26. Are you as brave as your kids?--try it yourself! -- 27. What to do right now -- Conclusion -- Epilogue -- Appendix: a parent-teacher toolkit.
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Available copies
- 4 of 4 copies available at NC Cardinal.
- 1 of 1 copy available at McDowell County Public Library. (Show)
Holds
- 0 current holds with 4 total copies.
Show Only Available Copies
| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Marion Library | 794.8 PRE (Text) | 37810434776158 | Adult Nonfiction | Available | - |
| Mauney Memorial Library | 794.8 PRE (Text) | 26280860050937 | Adult Nonfiction | Available | - |
| Person County Library | 794.8 PRE (Text) | 34622001237933 | Adult Nonfiction | Available | - |
| Public Library of Johnston County and Smithfield | 794.82 Pre (Text) | 38950609713377 | Adult Nonfiction | Available | - |
Accessibility Features
| LDR | 03386nam a22003974a 4500 | ||
|---|---|---|---|
| 001 | 2571079 | ||
| 003 | CARDINAL | ||
| 005 | 20081028120126.0 | ||
| 008 | 051114s2006 mnua b 001 0 eng | ||
| 010 | . | ‡a 2005032636 | |
| 020 | . | ‡a1557788588 ‡q(paperback) ‡q(alkaline paper) | |
| 020 | . | ‡a9781557788580 ‡q(paperback) ‡q(alkaline paper) | |
| 035 | . | ‡a(OCoLC)62324684 | |
| 040 | . | ‡aDLC ‡beng ‡erda ‡cDLC ‡dC#P ‡dBAKER ‡dCRH ‡dGZI ‡dVP@ ‡dIG# ‡dBTCTA ‡dYDXCP ‡dLMR ‡dHQG | |
| 042 | . | ‡apcc | |
| 050 | 0 | 0. | ‡aGV1469.16.S63 ‡bP74 2006 |
| 082 | 0 | 0. | ‡a794.8 ‡222 |
| 100 | 1 | . | ‡aPrensky, Marc. ‡0(CARDINAL)707081 |
| 245 | 1 | 0. | ‡a"Don't bother me Mom, I'm learning!" : ‡bhow computer and video games are preparing your kids for twenty-first century success and how you can help! / ‡cMarc Prensky ; with a foreword and contributions by James Paul Gee. |
| 250 | . | ‡a1st edition | |
| 264 | 1. | ‡aSt. Paul, Minn. : ‡bParagon House, ‡c2006. | |
| 300 | . | ‡axxi, 254 pages : ‡billustrations ; ‡c23 cm | |
| 336 | . | ‡atext ‡btxt ‡2rdacontent | |
| 337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
| 338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
| 504 | . | ‡aIncludes bibliographical references (pages 223-242) and index. | |
| 505 | 0 | . | ‡apt. I. Games are NOT the enemy -- 1. Of course you're worried : you have no idea what's going on! -- 2. The really good news about your kids' games -- 3. But wait--what about all that bad stuff I hear about in the press -- pt. II. The rise of the digital native -- 4. Our kids are not like us : they're natives, we're immigrants -- 5. Do they really think differently? -- 6. The emerging online life of the digital native -- pt. III. What's different about today's games -- 7. Complexity matters : what most adults don't understand about games -- 8. What kids learn that's POSITIVE from playing computer games -- 9. The motivation of gameplay -- 10. Adaptivity in games--really leaving no child behind -- 11. It's not just the games--it's the system -- pt. IV. What kids are learning (on their own) -- 12. Economics and business lessons for a 10-year-old from a computer game -- 13. How kids learn to cooperate in video games -- 14. Video games are our kids' first ethics lessons (believe it or not!) -- 15. The seven games of highly effective people -- 16. Making games of their own : modding -- 17. Playing video games to stay healthy (yes, video games!) -- 18. What our kids could be learning from their cell phones -- pt. V. How parents, teachers, and all adults can get in the game! -- 19. Talk to your kids; value what they know -- 20. The new language--a digital immigrant remedial vocabulary -- 21. How parents who "get it" are educating their kids about games -- 22. Girls, boys, parents, grandparents--there are games for everyone -- 23. Moving past "edutainment" : curricular games are coming -- 24. For teachers : using games in the curriculum and classroom -- 25. What can kids learn on their own? -- 26. Are you as brave as your kids?--try it yourself! -- 27. What to do right now -- Conclusion -- Epilogue -- Appendix: a parent-teacher toolkit. |
| 650 | 0. | ‡aVideo games ‡xSocial aspects. ‡0(CARDINAL)456997 | |
| 650 | 0. | ‡aVideo games and children. ‡0(CARDINAL)290652 | |
| 650 | 0. | ‡aSocial learning. ‡0(CARDINAL)253770 | |
| 902 | . | ‡aMARCIVE 201809 | |
| 902 | . | ‡aMARCIVE 201909 | |
| 902 | . | ‡aMARCIVE 201912 | |
| 902 | . | ‡aMARCIVE 202106 | |
| 902 | . | ‡aMARCIVE 202303 | |
| 901 | . | ‡a2571079 ‡bOCLC ‡c2571079 ‡tbiblio ‡soclc | |
