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"Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for twenty-first century success and how you can help! / Marc Prensky ; with a foreword and contributions by James Paul Gee.

Prensky, Marc. (Author).

Record details

  • ISBN: 1557788588
  • ISBN: 9781557788580
  • Physical Description: xxi, 254 pages : illustrations ; 23 cm
  • Edition: 1st edition
  • Publisher: St. Paul, Minn. : Paragon House, 2006.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references (pages 223-242) and index.
Formatted Contents Note:
pt. I. Games are NOT the enemy -- 1. Of course you're worried : you have no idea what's going on! -- 2. The really good news about your kids' games -- 3. But wait--what about all that bad stuff I hear about in the press -- pt. II. The rise of the digital native -- 4. Our kids are not like us : they're natives, we're immigrants -- 5. Do they really think differently? -- 6. The emerging online life of the digital native -- pt. III. What's different about today's games -- 7. Complexity matters : what most adults don't understand about games -- 8. What kids learn that's POSITIVE from playing computer games -- 9. The motivation of gameplay -- 10. Adaptivity in games--really leaving no child behind -- 11. It's not just the games--it's the system -- pt. IV. What kids are learning (on their own) -- 12. Economics and business lessons for a 10-year-old from a computer game -- 13. How kids learn to cooperate in video games -- 14. Video games are our kids' first ethics lessons (believe it or not!) -- 15. The seven games of highly effective people -- 16. Making games of their own : modding -- 17. Playing video games to stay healthy (yes, video games!) -- 18. What our kids could be learning from their cell phones -- pt. V. How parents, teachers, and all adults can get in the game! -- 19. Talk to your kids; value what they know -- 20. The new language--a digital immigrant remedial vocabulary -- 21. How parents who "get it" are educating their kids about games -- 22. Girls, boys, parents, grandparents--there are games for everyone -- 23. Moving past "edutainment" : curricular games are coming -- 24. For teachers : using games in the curriculum and classroom -- 25. What can kids learn on their own? -- 26. Are you as brave as your kids?--try it yourself! -- 27. What to do right now -- Conclusion -- Epilogue -- Appendix: a parent-teacher toolkit.
Subject:
Video games > Social aspects.
Video games and children.
Social learning.

Available copies

  • 4 of 4 copies available at NC Cardinal.
  • 1 of 1 copy available at McDowell County Public Library. (Show)

Holds

  • 0 current holds with 4 total copies.
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Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Marion Library 794.8 PRE (Text) 37810434776158 Adult Nonfiction Available -
Mauney Memorial Library 794.8 PRE (Text) 26280860050937 Adult Nonfiction Available -
Person County Library 794.8 PRE (Text) 34622001237933 Adult Nonfiction Available -
Public Library of Johnston County and Smithfield 794.82 Pre (Text) 38950609713377 Adult Nonfiction Available -

Accessibility Features

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035 . ‡a(OCoLC)62324684
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05000. ‡aGV1469.16.S63 ‡bP74 2006
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1001 . ‡aPrensky, Marc. ‡0(CARDINAL)707081
24510. ‡a"Don't bother me Mom, I'm learning!" : ‡bhow computer and video games are preparing your kids for twenty-first century success and how you can help! / ‡cMarc Prensky ; with a foreword and contributions by James Paul Gee.
250 . ‡a1st edition
264 1. ‡aSt. Paul, Minn. : ‡bParagon House, ‡c2006.
300 . ‡axxi, 254 pages : ‡billustrations ; ‡c23 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
504 . ‡aIncludes bibliographical references (pages 223-242) and index.
5050 . ‡apt. I. Games are NOT the enemy -- 1. Of course you're worried : you have no idea what's going on! -- 2. The really good news about your kids' games -- 3. But wait--what about all that bad stuff I hear about in the press -- pt. II. The rise of the digital native -- 4. Our kids are not like us : they're natives, we're immigrants -- 5. Do they really think differently? -- 6. The emerging online life of the digital native -- pt. III. What's different about today's games -- 7. Complexity matters : what most adults don't understand about games -- 8. What kids learn that's POSITIVE from playing computer games -- 9. The motivation of gameplay -- 10. Adaptivity in games--really leaving no child behind -- 11. It's not just the games--it's the system -- pt. IV. What kids are learning (on their own) -- 12. Economics and business lessons for a 10-year-old from a computer game -- 13. How kids learn to cooperate in video games -- 14. Video games are our kids' first ethics lessons (believe it or not!) -- 15. The seven games of highly effective people -- 16. Making games of their own : modding -- 17. Playing video games to stay healthy (yes, video games!) -- 18. What our kids could be learning from their cell phones -- pt. V. How parents, teachers, and all adults can get in the game! -- 19. Talk to your kids; value what they know -- 20. The new language--a digital immigrant remedial vocabulary -- 21. How parents who "get it" are educating their kids about games -- 22. Girls, boys, parents, grandparents--there are games for everyone -- 23. Moving past "edutainment" : curricular games are coming -- 24. For teachers : using games in the curriculum and classroom -- 25. What can kids learn on their own? -- 26. Are you as brave as your kids?--try it yourself! -- 27. What to do right now -- Conclusion -- Epilogue -- Appendix: a parent-teacher toolkit.
650 0. ‡aVideo games ‡xSocial aspects. ‡0(CARDINAL)456997
650 0. ‡aVideo games and children. ‡0(CARDINAL)290652
650 0. ‡aSocial learning. ‡0(CARDINAL)253770
902 . ‡aMARCIVE 201809
902 . ‡aMARCIVE 201909
902 . ‡aMARCIVE 201912
902 . ‡aMARCIVE 202106
902 . ‡aMARCIVE 202303
901 . ‡a2571079 ‡bOCLC ‡c2571079 ‡tbiblio ‡soclc