How computer games help children learn / David Williamson Shaffer ; foreword by James Paul Gee.
Record details
- ISBN: 0230602525
- ISBN: 1403975051
- ISBN: 9780230602526
- ISBN: 9781403975058
- Physical Description: xii, 242 pages : illustrations ; 25 cm
- Edition: 1st edition
- Publisher: New York : Palgrave Macmillan, 2006.
Content descriptions
- Bibliography, etc. Note:
- Includes bibliographical references (pages 215-233) and index.
- Formatted Contents Note:
- Epistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science.
Search for related items by subject
- Subject:
- Career education > Computer-assisted instruction.
Learning, Psychology of.
Virtual reality in education.
Vocational guidance > Computer-assisted instruction.
Apprentissage, Psychologie de l'.
Jeux d'ordinateur.
Orientation professionnelle > Enseignement assisté par ordinateur.
Préparation à une carrière > Enseignement assisté par ordinateur.
Réalité virtuelle en éducation. - Genre:
- Video games.
Available copies
- 1 of 1 copy available at NC Cardinal. (Show)
- 1 of 1 copy available at McDowell County Public Library.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Marion Library | 794.8 SHA (Text) | 37810434776166 | Adult Nonfiction | Available | - |
Accessibility Features
| LDR | 02113nam a22005054a 4500 | ||
|---|---|---|---|
| 001 | 2571078 | ||
| 003 | CARDINAL | ||
| 005 | 20081028115906.0 | ||
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| 020 | . | ‡a1403975051 ‡q(alkaline paper) | |
| 020 | . | ‡a9780230602526 ‡q(paperback) | |
| 020 | . | ‡a9781403975058 ‡q(alkaline paper) | |
| 035 | . | ‡a(OCoLC)70158562 | |
| 040 | . | ‡aDLC ‡beng ‡erda ‡cDLC ‡dBAKER ‡dBTCTA ‡dC#P ‡dYDXCP ‡dYDX ‡dYUS ‡dVP@ ‡dOCLCA ‡dUKM ‡dEYE ‡dJO2 ‡dMUQ ‡dNLGGC ‡dIGR ‡dHQG | |
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| 050 | 0 | 0. | ‡aLC1037 ‡b.S32 2006 |
| 082 | 0 | 0. | ‡a371.33/4 ‡222 |
| 100 | 1 | . | ‡aShaffer, David Williamson. ‡0(CARDINAL)480545 |
| 245 | 1 | 0. | ‡aHow computer games help children learn / ‡cDavid Williamson Shaffer ; foreword by James Paul Gee. |
| 250 | . | ‡a1st edition | |
| 264 | 1. | ‡aNew York : ‡bPalgrave Macmillan, ‡c2006. | |
| 300 | . | ‡axii, 242 pages : ‡billustrations ; ‡c25 cm | |
| 336 | . | ‡atext ‡btxt ‡2rdacontent | |
| 337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
| 338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
| 504 | . | ‡aIncludes bibliographical references (pages 215-233) and index. | |
| 505 | 0 | . | ‡aEpistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science. |
| 650 | 0. | ‡aCareer education ‡xComputer-assisted instruction. | |
| 650 | 0. | ‡aLearning, Psychology of. ‡0(CARDINAL)244146 | |
| 650 | 0. | ‡aVirtual reality in education. ‡0(CARDINAL)585601 | |
| 650 | 0. | ‡aVocational guidance ‡xComputer-assisted instruction. | |
| 650 | 6. | ‡aApprentissage, Psychologie de l'. | |
| 650 | 6. | ‡aJeux d'ordinateur. | |
| 650 | 6. | ‡aOrientation professionnelle ‡xEnseignement assisté par ordinateur. | |
| 650 | 6. | ‡aPréparation à une carrière ‡xEnseignement assisté par ordinateur. | |
| 650 | 6. | ‡aRéalité virtuelle en éducation. | |
| 655 | 7. | ‡aVideo games. ‡2lcgft ‡0(CARDINAL)871479 | |
| 902 | . | ‡aMARCIVE 201809 | |
| 902 | . | ‡aMARCIVE 201909 | |
| 902 | . | ‡aMARCIVE 201912 | |
| 902 | . | ‡aMARCIVE 202106 | |
| 902 | . | ‡aMARCIVE 202309 | |
| 901 | . | ‡a2571078 ‡bOCLC ‡c2571078 ‡tbiblio ‡soclc | |
