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Trapped in a video game : return to Doom Island / Dustin Brady ; illustrated by Jesse Brady.

Return to Doom Island (other title)
Brady, Dustin, (author.). Brady, Jesse, (illustrator.).

Summary:

Alistair Gregory, the man who figured out how to put people into video games, is not what he seems. Jesse Rigsby is sure of that. Jesse's sure of something else too--he's being watched. To unravel the mystery, Jesse's going to have to transform himself into a superspy with serious retro-gaming skills. He'll need to outsmart a hyperintelligent android, outlast a tireless drone, and outswim an 8-bit shark. And if he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. The real danger is just beginning. -- page 4 of cover.

Record details

  • ISBN: 1449495184
  • ISBN: 9781449495183
  • ISBN: 9781449496258
  • ISBN: 1449496253
  • Physical Description: ix, 157 pages : illustrations ; 23 cm
  • Publisher: Kansas City, Missouri : Andrews McMeel Publishing, 2018.

Content descriptions

Target Audience Note:
600L Lexile
Study Program Information Note:
Accelerated Reader AR MG 4.2 3 198654.
Subject:
Video games > Juvenile fiction.
Friendship > Juvenile fiction.
Friendships.
Genre:
Action and adventure fiction.
Science fiction.

Available copies

  • 19 of 25 copies available at NC Cardinal. (Show)
  • 1 of 1 copy available at McDowell County Public Library.

Holds

  • 1 current hold with 25 total copies.
Sort by distance from:
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Old Fort Branch Library JUV BRA (Text) 37810435394266 Juvenile Fiction Available -

Accessibility Features

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020 . ‡a9781449496258 ‡q(hardcover)
020 . ‡a1449496253 ‡q(hardcover)
035 . ‡a(OCoLC)1054195738
040 . ‡aMIBLS ‡beng ‡erda ‡cMIBLS ‡dCHY ‡dCO2 ‡dGZD
08204. ‡a[Fic] ‡223
1001 . ‡aBrady, Dustin, ‡eauthor. ‡0(CARDINAL)676901
24510. ‡aTrapped in a video game : ‡breturn to Doom Island / ‡cDustin Brady ; illustrated by Jesse Brady.
2463 . ‡aReturn to Doom Island
264 1. ‡aKansas City, Missouri : ‡bAndrews McMeel Publishing, ‡c2018.
264 4. ‡c©2018
300 . ‡aix, 157 pages : ‡billustrations ; ‡c23 cm
336 . ‡astill image ‡bsti ‡2rdacontent
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
385 . ‡nage ‡aChildren ‡2lcdgt
4901 . ‡aTrapped in a video game ; ‡vbook 4
520 . ‡aAlistair Gregory, the man who figured out how to put people into video games, is not what he seems. Jesse Rigsby is sure of that. Jesse's sure of something else too--he's being watched. To unravel the mystery, Jesse's going to have to transform himself into a superspy with serious retro-gaming skills. He'll need to outsmart a hyperintelligent android, outlast a tireless drone, and outswim an 8-bit shark. And if he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. The real danger is just beginning. -- ‡cpage 4 of cover.
5218 . ‡a600L ‡bLexile
5260 . ‡aAccelerated Reader AR ‡bMG ‡c4.2 ‡d3 ‡z198654.
650 0. ‡aVideo games ‡vJuvenile fiction.
650 0. ‡aFriendship ‡vJuvenile fiction. ‡0(CARDINAL)318046
650 7. ‡aFriendships. ‡2homoit ‡0(CARDINAL)871541
655 7. ‡aAction and adventure fiction. ‡2lcgft ‡0(CARDINAL)340523
655 7. ‡aScience fiction. ‡2lcgft ‡0(CARDINAL)336234
7001 . ‡aBrady, Jesse, ‡eillustrator. ‡0(CARDINAL)679141
8001 . ‡aBrady, Dustin. ‡tTrapped in a video game (Series) ; ‡vbook 4. ‡0(CARDINAL)793308
902 . ‡aMARCIVE 201909
902 . ‡aMARCIVE 201912
902 . ‡aMARCIVE 202109
902 . ‡aMARCIVE 202112
902 . ‡aMARCIVE 202203
902 . ‡aMARCIVE 202309
901 . ‡a11258334 ‡bCARDINAL ‡c11258334 ‡tbiblio